![]() It was stupendous – the co-op story intertwines with the single-player story and has its own challenges. So, after a brief but heated discussion on who got to be the Russian agent (hint: I lost), my daughter and I sat down and played through the entire split-screen story-based co-op mode. “Nah,” I said, “games don’t really have that anyHOLY CRAP IT DOES!” ![]() “Does it have split-screen co-op?” she asked. I exited out to the main menu and yep, sure enough, there was a menu entry called “Multiplayer and Co-op”. “I think it does, I’m not sure.” I replied. So I was having fun when my daughter walked in. And I discovered that these were new missions that didn’t feature Sam Fisher but did feature a whole bunch of new maps to explore and new ways to cleverly kill people. I’d just finished the single-player again, so I pawed through the menu and discovered a game mode called “Deniable Ops”. The only two competitive multiplayer games I play are Team Fortress 2 and Battlefield: Bad Company 2, and even that is rare.īut I was bored. Why? Well, because I suck at them, and I don’t have the time necessary to get unsucky at them. Let’s face it – I don’t like competitive multiplayer games. So, I’d played through the single-player many times but had never touched the multiplayer. Yes, the bad guys scream and yell a lot, but that’s a game mechanic – they are basically telling you where they are because you don’t have a handy radar like you do in Metal Gear Solid. I thought it was way better than Double Agent and the fact that a lot of mechanics were removed allowed the team to focus more intently on the mechanics that remained, making them much better. ‘Kay! A couple weekends ago (pre-shoulder-pain), my oldest daughter entered the living room and saw me playing Splinter Cell: Conviction.
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